Most game comparisons of titles appearing for both the PS3 and the Xbox360 end with the box beeing da winna.
And every once in a while some developer stands up and states that their game (plese insert Your favourite hardware pushing exclusive) "only uses a fraction of the power of the PS3".
I am not the smartest person in the world, but even I start to wonder, if Guerilla state that Killzone 2 only used a fraction of the PS3s power, then why is this so ? Why didnt they give paying customers 100% of the console's power ?
Wouldn't we exspect that 4 years after the PS3's release, devs should be able to use all its power and thus fulfill the "next gen promise" of 30fps at 1920x1080 (which almost no game except for a handful ever achieved).
Slowly I start to think that maybe its all just masquerade and the PS3 has already been used to its fullest but no licensed developer is allowed to say so...
Mittwoch, 15. Dezember 2010
ALAN, WAKE me up, I fell asleep cause I am so bored...
Well, so Time magazine crowned ALAN WAKE "Game of the Year 2010" because its oh-so "mature", and meta and whatever, because You have to use light against Your enemies etc.
My buddy Matze and I played it together, and we found it to be boring as hell, repetitive, disappointingly vague, without any interesting conclusion and pretty much a waste of time.
The graphics are splendid, and the atmosphere is great at the beginning, but the further You play, the more confusing and aimless the whole thing gets.
In Alan Wake, You basically run from lightsource to lightsource, kill enemies and push the occasional switch (aka "puzzles in Alan Wake").
It clearly aims to be something like "Silent Hill", and fails totally.
I played "Silent Hill: Homecoming" afterwards and half an hour with that game gave me more story, more suspense and more TO DO than the 10 hours or so of Alan Wake.
And please don't count on AW's "story", as it has none, at least nothing that merits a game.
I have been following AW's development starting back in 2005 or 2006, and I really wonder what happened in those 5 years...
My buddy Matze and I played it together, and we found it to be boring as hell, repetitive, disappointingly vague, without any interesting conclusion and pretty much a waste of time.
The graphics are splendid, and the atmosphere is great at the beginning, but the further You play, the more confusing and aimless the whole thing gets.
In Alan Wake, You basically run from lightsource to lightsource, kill enemies and push the occasional switch (aka "puzzles in Alan Wake").
It clearly aims to be something like "Silent Hill", and fails totally.
I played "Silent Hill: Homecoming" afterwards and half an hour with that game gave me more story, more suspense and more TO DO than the 10 hours or so of Alan Wake.
And please don't count on AW's "story", as it has none, at least nothing that merits a game.
I have been following AW's development starting back in 2005 or 2006, and I really wonder what happened in those 5 years...
Montag, 29. November 2010
Donnerstag, 4. November 2010
This is sooo great...
One of the best pixel art animations I have seen (click it to see it animated)...
Here is the artists gallery at pixeljoint and here is the artists website.
Really inspiring.
Montag, 4. Oktober 2010
Shantae comes to DS via download !
"Shantae: Risky's Revenge" comes to DSiware. Any lover of pixelart should check this out, as the most talented Henk Nieborg made it, and it looks GORGEOUS.Multilayer parallax scrolling, colourful sprites and fancy animations !
Abonnieren
Posts (Atom)

