What is more important: colour or shape ?

Freitag, 25. November 2011

Finally



First impression: the art palette of this game looks good right from the start.But the jaggy edges destroy a LOT of atmosphere, making it look like a PS1 game in places, I am NOT joking.
There is a nice depth of field efect drawing distant backdrops and objects blurry and soft, which gives the impression of a loose pastel painting, but those jaggies...Nintendo, you guys should have dropped the blur effect and added antialiasing !

Sonntag, 30. Oktober 2011

Good quote !

“Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through.” 
 Ira Glass

Sonntag, 24. April 2011

REVISION The Easterparty 2011

This weekend I had the chance to visit REVISION The Easterparty here in my hometown of Saarbrücken.For those who dont know what REVISION is, its a so called "scene party", where people meet and work together during 3-4 days, creating so called "demos", "intros", "extros", "cracktros", which means basically multi-media artworks with graphics, animations and music. I had the chance to get a few photos of KATAKIS 2, the successor of one of the most popular Amiga shoot'em ups, developed by Denaris Entertainment Software using Unity3D and LightWave3D. There are still some problems getting LightWave objects into Unity, especially with two UV-sets, but all in all, the FBX-importer in Unity seems to get the job done.