Donnerstag, 25. Februar 2010

Mittwoch, 24. Februar 2010

NeoCairo: The Rising

Hi folks, these are excerpts of an old school project, "NeoCairo", which deals with the rebirth and rising of the old egyptian gods and their secret manipulations of our "moden" society.
It is also a story about destiny and personal loss.
I did this in cooperation with Prof. Tamas Walicky at the art academy where I graduated.
Here is some concept art for the characters (Anubis, Horus) some design concepts and testrenderings....I aimed for an integration of celshaded renderings into more hand rendered backdrops, in a style similiar to "Ghost in the Shell".

Samstag, 20. Februar 2010


Meet the mean, green SWOFFZA !!!
He owns one of the largest industrial complexes on his homeworld, so he joins the "iSmashem Galactic" tournament just for fun.
And watch what he does when he gets upset...disgusting....can YOU beat him ?

Donnerstag, 11. Februar 2010

Stop the press: iSmashem Galactic released on App Store :D

Great news today, finally our baby has been released to the app store:

Here are some behind the scenes pictures.The game has been done completely with LightWave3D, my favourite 3D package (also used for Avatar, *sigh*).

I really wanna thank my wife Anna for her support, without her, this would have been WAY less fun !
Love You, goddess divine :)

Dienstag, 9. Februar 2010

iSmashem Galactic release iminent !

iSmashem Galactic, our first game for portable Apple platforms, has been accepted without problems, and is due to be released to the public ! Awesome !

Sonntag, 7. Februar 2010

Game Art: What stands the test of time better: attempted realism or artistic vision...?

Personally, I love to dwelve in my nostalgic memories of the "good old times", when it comes to games.
I am a huge fan of classics like WarCraft III, Prince of Persia Trilogy, Outcast, Beyond Good and Evil, Deus Ex, Daikatana...I love games which do not to harshly attempt realistic graphics, but rather approach their subject with more fantasy and artistic touch.Granted, it deos not suit all genres, but I find that those artistic games stand the test of time much better than those who try to look realistic.
I think that drawn/painted textures look better after 5 years than realistically rendered textures.
Of course engines have evolved, lighting systems have been refined, much more is possible today than 5 years ago.
Yet, who cares about those technical advancements, if the requirements for a game like Outcast or Kingdom Hearts are just solid artistic skills ?
Yes, I do like a bit of Oblivion from time to time, and yes, I do like some Mass Effect.
But if I had the choice, I would always prefer the sights and sounds of the grandiose Final Fantasy 12, the awesome timelss style of Rayman: Hoodlum Havok or the dreamy, inspired scenery of Price of Persia: Sands of Time.
These titles age with dignity, something You can't say about stuff like Medal of Honour, Call of Duty or Your average FPS...

Samstag, 6. Februar 2010

iSmashem Galactic Screenshots

Hi folks, here are some screenshots of my new iPhone/Ipod Touch game "iSmashem Galactic".The game is currently beeing reviewed by Apple.