Freitag, 25. November 2011

Finally



First impression: the art palette of this game looks good right from the start.But the jaggy edges destroy a LOT of atmosphere, making it look like a PS1 game in places, I am NOT joking.
There is a nice depth of field efect drawing distant backdrops and objects blurry and soft, which gives the impression of a loose pastel painting, but those jaggies...Nintendo, you guys should have dropped the blur effect and added antialiasing !

Sonntag, 30. Oktober 2011

Good quote !

“Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through.” 
 Ira Glass

Sonntag, 24. April 2011

REVISION The Easterparty 2011

This weekend I had the chance to visit REVISION The Easterparty here in my hometown of Saarbrücken.For those who dont know what REVISION is, its a so called "scene party", where people meet and work together during 3-4 days, creating so called "demos", "intros", "extros", "cracktros", which means basically multi-media artworks with graphics, animations and music. I had the chance to get a few photos of KATAKIS 2, the successor of one of the most popular Amiga shoot'em ups, developed by Denaris Entertainment Software using Unity3D and LightWave3D. There are still some problems getting LightWave objects into Unity, especially with two UV-sets, but all in all, the FBX-importer in Unity seems to get the job done.







Tick close-up

Samstag, 26. März 2011

Frozen

Shot with my Hipstamatic for iPhone
Lens: John S
Flash: Off
Film: Ina's 1969

Dienstag, 8. März 2011

Donnerstag, 24. Februar 2011

Banana Cup

Shot with my Hipstamatic for iPhone
Lens: Lucifer VI
Flash: Off
Film: Alfred Infrared

Distant Spring

Shot with my Hipstamatic for iPhone
Lens: John S
Flash: Off
Film: Ina's 1969

Freitag, 18. Februar 2011

Quantum Split Cover

I use to come up with catch lines and then imagine a cover illustration for those...

Dienstag, 8. Februar 2011

Bargain alarm !!!!

project:Messiah is an excellent animation and rendering package, and this deal is SWEET ! This normally costs now between 500 and 1200 bucks, and currently they sell it for 10 and 40 bucks ! Check it out !

Donnerstag, 3. Februar 2011

Invasion Now

Scribbles

Captain Backwater

Automatic Powerbee

Egyptian HoverCam

Standard HoverCam

Vic Whamsey: The Curse of Floddlethrodt

Donnerstag, 27. Januar 2011

Samstag, 8. Januar 2011

The Art of DARKSIDERS

                      

As gorgeous as they come, this artbook reflects the gigantic effort that went into the breathtaking and mesmerizing art of DARKSIDERS.

Demonic hordes, angelic legions and amidst of it all, WAR.

Fantastic book, a must have for the fans and anybody serious about game art.

Freitag, 7. Januar 2011

New book cover

In between work on our games, I was able to paint a little SciFi cover :)
I love doing that sooo much :)